In the wake of a taste of world peace courtesy of Pokemon Go, there's no question that the creature-catching series is about as mainstream gaming titles around. The iconic Pikachu is every bit as identifiable as Mickey Mouse, if not more so. The continued pandemonium surrounding trading card values guarantees near-daily Pokemon headlines. You'd be hard-pressed to find a pocket monster game that failed to move at least a couple million units. Even, unofficial Pokémon games go viral every year.
However in spite of that ubiquity and popularity, there are still Pokémon games that remain overlooked. These represent games that didn't get their proper due, or were overshadowed under the excitement of the mainline series. These are Pokémon games stuck on ill-fated consoles or services, or were early forays onto different formats. They're often also Pokémon games that probably would have flourished if they had received sequels or modern remakes. With these criteria in mind, this list will not be yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?
Pokemon Ranch: The Cozy Precursor
An excessive number of Pokémon games emphasize the combat aspect of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a pet. Admittedly, modern titles include minor mechanics like these in recent entries—you can pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from various titles. Reviews from its release said Ranch was a bad if not truly ugly game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game takes place on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.
Ranch came out long before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the rise of passive games, and the Let's Play popularization of watching games you aren't actively controlling. Many never understood that Ranch's concept to watch your critters as much as you play with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so extraordinary, there's a live stream focused on broadcasting the game 24/7. The streamer who runs the channel states that, after nearly two decades of experiencing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Strategic Tabletop Game Gone
Are you aware that Pokémon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.
All of these questionable mechanics masked a sad truth: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and features in general," another commenter declared. "I am convinced if it launched now people would be playing it more than GO and Pocket together."
Regrettably, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's predatory business model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique game board made for a fantastic strategic challenge for the handful of players who played Duel, but that playing field is also a daunting visual mess.
Pokémon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Sharply written events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season rolls around.
Given dozens of core games and derivative titles, chances are that I omitted that particular Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu