Skip to content
Vision Blackjack Group

The Iconic Game Turns 20 – The Plastic Guitar That United the Gap Among Music Generations

It has been two decades after Guitar Hero hit the market across the Atlantic, providing players everywhere the tools to become a rock star. Figuratively speaking, though you'd be hard-pressed telling that someone who has nailed Free Bird’s four-minute instrumental break in front of a packed living-room audience.

Created by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to match coloured notes moving along the screen synchronized to a song. Every sequence mimicked particular chords, creating the feel of an authentic performance.

The studio previously tried its hand with rhythm games prior to teaming up with the publisher, which was purchased by Activision in 2006. Collaboratively, they laid the groundwork for a surprising billion-dollar series which made a remarkable influence on numerous of the artists included, introducing decades-old groups to millions of younger players.

Michael Dornbrook, former COO from the developer, recalls the initial budgetary hurdles of licensing the songs – even though initial releases primarily featured cover versions.

“We rerecorded every song since the dollar figure prohibitive,” he explains. “Even with the publishing rights alone, it was nearly impossible. We failed to secure bands like legendary groups – RedOctane had virtually no money, and we were fairly certain the project would flop. However, when the game took off, and record sales and radio play increased, all artists desired to participate.”

He adds: “Among the remarkable aspects was how many parents reached out and thanked us for exposing their kids to the songs they adored. It became an intergenerational phenomenon.”

Classic Rock Finds Younger Fans

Northern Irish blues-rock band the Answer included their track on the 2008 game Guitar Hero World Tour. Lead musician the artist remembers the way the game revived older hits back into vogue: “Guitar Hero provided a larger, new demographic. Typically such music was seen as music that was past it, but then when it was included in the game and teenagers discovered it, abruptly it became trendy. This validated it, eliminating the outdated label. It gave all our music renewed popularity.”

At that time, the band's first record was still unreleased stateside, so the game was a key medium for exposure for the group as they went on US tour supporting the rock giants. “The roadies were playing Never Too Late during travel, and several knew us from Guitar Hero,” he notes.

Major Band Titles and Lasting Influence

Rock’s biggest acts quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in specialized game editions that focused on each band’s catalogue and related stories, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, it was said to have made the band more money than any of their records. It sold well over half a million copies upon release, and sales of Aerosmith’s music rose of up to 40% during an era when the music business faced decline.

Guitar Hero still motivates nimble-fingered dedication within the community. Earlier this year, a streamer completed a remarkable feat of DragonForce’s the challenging track – a notoriously difficult power-metal song made popular by Guitar Hero – on Clone Hero, a no-cost alternative with almost identical gameplay but an array of personalization features. This track is difficult enough on expert mode, not to mention performed at increased tempo and without missing a single one of its near 4,000 notes. They stated requiring nine months to accomplish.

“The game is a fun, imaginary experience. Just as with other games, it doesn't imply you should use a real gun and go to war,” notes DragonForce guitarist Herman Li.

DragonForce previously wrapped up a profitable run before Through the Fire and Flames appeared in the third game, yet he explains it turned them into a household name. “I remember our distributors informing us that we were selling albums rapidly,” he says. “It exploded on the subsequent tour, and we were playing just before top acts at the event.”

Indeed, DragonForce’s exposure via the game was so immense that it risked eclipsing all other the band has done. Recently, the track was used in promotional material for a major film. “Previously I thought otherwise, but now I accept it,” he admits. “If you only hear a single track, that's fine – each person has their own musical journey and I'm pleased we played a role in fans' experiences”.

Enduring Legacy of a Iconic Controller

The best marketing, be it for automobiles, apparel or games, extends beyond mere transactions – it inspires a desire. Did Guitar Hero harness this? “Precisely what we were aiming to achieve,” he confirms. “The excitement of being a music icon on the stage. Since the beginning, the co-founders felt that there’s an instinctive urge to create songs, and their goal was to use technology to enable everyone to participate”.

Most of Guitar Hero games were released over a mere half-decade from 2005 to 2010, featuring derivative titles such as DJ Hero, complete with a spinning deck, and Band Hero. Subsequently, the publisher’s interest on peripherals waned, except for a brief comeback several years later.

Titles like Clone Hero and Fortnite Festival have kept the community active, with set to be something from the founders in development. Recently formed developers has begun work on its debut rhythm-based title. Original co-founders are both involved as special advisers. Are gamers ready to embrace another game in the spirit of Guitar Hero?

“Our team believed those games could be like Madden where you can update every year,” Dornbrook says. “With abundant fresh tracks that it could be evergreen, thus I remain hopeful. It's entirely possible for it to continue for future fans.”

The writer

Tricia Cabrera

A professional blackjack strategist with over a decade of experience in casino gaming and mathematical analysis.

Vision Blackjack Group

Type to search articles.